1 bonus
2 bFlee,3;
3 bonus
4 bHit,10;
5 if
6 (BaseClass
7 ==
8 Job_Acolyte)
9 {
10 bonus2
11 bCriticalAddRace,RC_Undead,9;
12 bonus2
13 bCriticalAddRace,RC_Demon,9;
14 }
Powered by FluxCP
Page generated in 0.19424 second(s). Number of queries executed: 12.